Protagonist Design (built and cleaning up)
Current Working Status: New 1st Person Animations, Optimizing NPC models
Protagonist Design (built and cleaning up)
Current Version: 0.3.8
Status: Early in development, major systems being reworked and improved.
TDoX is a first-person dark fantasy action RPG that blends fast melee combat, elemental magic, and atmospheric exploration.
Face off against - Demons, Undead, Beasts, and Corrupted Spirits as you uncover the mysterious of your family lineage.
Real-time melee combat with directional hits
Six-element Magic System (Fire, Earth, Water, Lightning, Ice, Wind)
Summon Companions that drain MP and support in battle
Wide enemy variety — undead, demons, monstrosities, drakes, spirits, wildlife
Deep item equipment system (with unique stats and attributes tied to the worlds lore)
Hand-crafted zones
Boss encounters & world bosses (Leshy, Kraken, Demon Lord, etc.)
TDoX
New Zombie - (Under Construction)
Elemental Wolf - (Under Construction)
In game Preview of new Demon
updated in game photo I just fine tuned things even more so the new demon looks even better than when I first put him in
New Succubus - (Under Construction)
New Spider - (Under Construction)
New Weapon 1 - (Under Construction)
New Weapon 4 - (Under Construction)
New Weapon 2 - (Under Construction)
New Weapon 5 - (Under Construction)
New Weapon 3 - (Under Construction)
New Weapon 6 - (Under Construction)
New elder male Commoner - (Under Construction)
Get to know the NPCs (Coming soon)
New Child male Commoner - (Under Construction)
New elder female Commoner - (Under Construction)
King - (Under Construction)
Female Knight - (Under Construction)
New more efficient trees (Oak Tree)
New more efficient trees (Pine Tree)
New more efficient bushes (Standard Bush)
TDoX
Emoji key:
✅ Complete
⚙ In Progress
🔄 Reworking
⏳ Planned
System / Feature - Status - Notes
First-Person Controller
✅ Complete
Smooth movement + camera
Melee Combat
⚙ In Progress
Weapon swing logic
Magic System
⚙ In Progress
6 elemental summons
NPCs & Monsters
🔄 Rebuilding
Blender cleanup
Armors & Weapons
🔄 Optimizing
Blender cleanup
Enemy AI
✅ Complete
A* pathfinding
Quest System
⏳ Planned
After core loop
Village Zone
⚙ In Progress
Layout + props
Cemetery/Crypt Zone
⚙ In Progress
Atmosphere + enemies
Boss Encounters
⏳ Planned
Leshy, Kraken, Demon Lord
UI / HUD
⚙ In Progress
Health/Stamina/Mana
TDoX
Cleaning and optimizing all armor and weapon models
Rebuilding NPCs
Finalizing the player character
Completing demo-ready Cemetery/Crypt zone
Preparing first playable build
TDoX
347 years ago, a powerful demon ravaged the land, leaving villages and farmland in ruin.
From a humble southern village, Kormak the Enlightened rose to challenge him — the first of a bloodline capable of wielding elemental magic, and the only human ever to command all six elements.
Their war raged for fourteen long years.
At the end of that brutal struggle, Kormak sacrificed his life to weaken the demon enough to seal it inside an Astral Containment Prison, saving the world at the cost of his own.
TDoX
I’m a solo developer building The Demise of Xephin (TDoX) from scratch — design, coding, gameplay, modeling, world-building, and more.
Inspired by classics like King’s Field II, I aim to create a modern dark fantasy RPG with a tense atmosphere and satisfying combat.
Follow on Facebook @ https://www.facebook.com/TDofX
Contact Me @ TDoX0216@gmail.com
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